Key considerations when scaling virtual reality across the enterprise

Currently most large companies and educational institutes have only just started their exploration of virtual reality technology. Some have engaged third party organisations to develop “one off” applications with no strategic approach, while having some initial success, many are disappointed with the ongoing value. My team and I have been exploring solutions to ensure we can deploy virtual reality across a large organisation and the applications add value to our current curriculum. In our research we have see a lot of focus placed on headset hardware and its maturity, but this is only the beginning: Hardware Maturity The market has been waiting for headsets to have the necessary features to deliver quality virtual reality content via self-contained unit. These features include adequate processing power, high resolution, accurate tracking, battery life at an acceptable price point. The Oculus Quest has delivered these five features (and we’ll hopefully see their competitors following their lead). Headsets as cheap as a tablet and requiring minimal ICT support are crucial for any large organisation to consider them as a viable technology tool. Standalone devices will be the most viable technology option for many organisations. However, PC powered headsets will still be required for more graphically intensive content and it is good to see some great innovation continuing in this space. Device Management While not as interesting to many as VR headsets, the ability to manage these devices at scale is crucial for successful and continued adoption. Device management encompasses: Maintenance and control of the device software, including firmware, OS updates, and network credentials. Device hygiene, charging and security – this is usually an unidentified issue initially when most organisation begin to explore VR. Shared devices require hygiene solutions; like replace face covers or something more sophisticated like the Clean Box. Charging will become a vital … Continue reading Key considerations when scaling virtual reality across the enterprise